Struct game_of_chance_io::State
source · pub struct State {
pub admin: ActorId,
pub started: u64,
pub ending: u64,
pub players: Vec<ActorId>,
pub prize_fund: u128,
pub participation_cost: u128,
pub winner: ActorId,
pub fungible_token: Option<ActorId>,
pub is_active: bool,
}Expand description
The contract state.
Fields§
§admin: ActorIdSee Initialize.
started: u64The start time (in milliseconds) of the current game round and the players entry stage.
ending: u64See Event::Started.
players: Vec<ActorId>Participants of the current game round.
prize_fund: u128The current game round prize fund.
It’s calculated by multiplying participation_cost and the number of
players.
participation_cost: u128See Action::Start.
winner: ActorIdThe winner of the current game round.
fungible_token: Option<ActorId>A currency (or a FT contract [ActorId]) of the current game round.
Also see Action::Start.
is_active: boolShows if the current game round is active.
Trait Implementations§
source§impl Decode for State
impl Decode for State
source§fn decode<__CodecInputEdqy: Input>(
__codec_input_edqy: &mut __CodecInputEdqy
) -> Result<Self, Error>
fn decode<__CodecInputEdqy: Input>( __codec_input_edqy: &mut __CodecInputEdqy ) -> Result<Self, Error>
Attempt to deserialise the value from input.
§fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>
) -> Result<DecodeFinished, Error>where
I: Input,
fn decode_into<I>( input: &mut I, dst: &mut MaybeUninit<Self> ) -> Result<DecodeFinished, Error>where I: Input,
Attempt to deserialize the value from input into a pre-allocated piece of memory. Read more
§fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
fn skip<I>(input: &mut I) -> Result<(), Error>where I: Input,
Attempt to skip the encoded value from input. Read more
§fn encoded_fixed_size() -> Option<usize>
fn encoded_fixed_size() -> Option<usize>
Returns the fixed encoded size of the type. Read more
source§impl Encode for State
impl Encode for State
source§fn encode_to<__CodecOutputEdqy: Output + ?Sized>(
&self,
__codec_dest_edqy: &mut __CodecOutputEdqy
)
fn encode_to<__CodecOutputEdqy: Output + ?Sized>( &self, __codec_dest_edqy: &mut __CodecOutputEdqy )
Convert self to a slice and append it to the destination.
§fn using_encoded<R, F>(&self, f: F) -> Rwhere
F: FnOnce(&[u8]) -> R,
fn using_encoded<R, F>(&self, f: F) -> Rwhere F: FnOnce(&[u8]) -> R,
Convert self to a slice and then invoke the given closure with it.
§fn encoded_size(&self) -> usize
fn encoded_size(&self) -> usize
Calculates the encoded size. Read more
source§impl Ord for State
impl Ord for State
source§impl PartialEq<State> for State
impl PartialEq<State> for State
source§impl PartialOrd<State> for State
impl PartialOrd<State> for State
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self and other) and is used by the <=
operator. Read moreimpl EncodeLike<State> for State
impl Eq for State
impl StructuralEq for State
impl StructuralPartialEq for State
Auto Trait Implementations§
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> DecodeAll for Twhere
T: Decode,
impl<T> DecodeAll for Twhere T: Decode,
§fn decode_all(input: &mut &[u8]) -> Result<T, Error>
fn decode_all(input: &mut &[u8]) -> Result<T, Error>
Decode
Self and consume all of the given input data. Read more§impl<T> DecodeLimit for Twhere
T: Decode,
impl<T> DecodeLimit for Twhere T: Decode,
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more